- File size:
- 38.8 MB
- Date added:
- Jan 28, 2019 | Last update check: 1 minute ago
- Licence:
- Trial | Buy Now
- Runs on:
- 3ds Max 2014 / 2015 / 2016 / 2017 / 2018 / 2019
Mar 17, 2017 Home Tutorials 3DS Max ghostTown 0.5 – Facades and road network. PREV VIDEO NEXT VIDEO MORE VIDEOS. February 26, 2018. Subdvision Body 3D Model by Wiro. GhostTown 1.31 for 3ds Max 2012 - 2017 131 MB GhostTown 1.31 - Create streets, buildings and cities in 3dsMax. Buildings Drag&a.
(38.8 MB)
Download 3ds Max 2018 Crack
Publisher: Chaos Group | File size: 38.8 MBClose Window
GhostTown is a urban area/citygenerator script for 3ds Max 2011 Features:. Lopoly or highpoly buildings. Roadtool for making basic road layouts. Easy material system, add your textures and they will be randomly distributed. Add details were needed with basic scripts for facades etc Custom scripting and support for openstreetmap will be.
- مدل سازی یک شهر در 3ds Max می تواند چالش خیلی از کاربران باشد. فاکتورهایی مانند کیفیت ساختمان ها، تکسچر و مواد استفاده شده، ابعاد مدل، خیابان ها و وسایل نقلیه و پارک ها و غیره نقش تعیین کننده ای در تکمیل پروژه خواهند داشت.
- Kilad - GhostTown 1.31 for 3ds Max 2012 - 2017 Win x64 Night city, night road? 2 - stock photos Unreal Engine 4 Marketplace - Urban City Pack.
Phoenix FD for 3ds Max is a fluid dynamics simulator intended to create a wide range of effects including smoke, flames, liquids, and explosions. It is used for visual effects, architectural and product visualizations, creation of game assets, etc. You can check the Example Scenes page for a quick glance of the possibilities.
Phoenix FD comes with a handy toolbar which offers presets for common setups such as large scale ocean simulation or gasoline explosion, or small scale setups like coffee, beer, candle, etc.
Renderers which officially support Phoenix FD or are supported by Phoenix FD are: V-Ray, Corona, Octane and Scanline. Mesh mode rendering is supported by any CPU renderer for 3ds Max.
For more information, please visit Phoenix FD in a nutshell.
Features:
- Liquids, Splashes & Foam
- With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
- Smoke, Fire & Explosions
- Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.
- Interactive Simulations
- Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
- Refine Existing Simulations
- Add detail and increase resolution without changing simulation shape or behavior.
- Simulation Retiming
- Speed up or slow down simulation playback. Perfect for slow motion effects.
- Cascade Simulations
- Create a series of simulations that trigger and interact with each other.
- Custom Emission Sources
- Use a wide range of emission sources including animated meshes, texture maps, particles and more.
- Vorticity
- Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
- Turbulence
- Perfect for generating small wisps of smoke and steam.
- Particles
- Render particles as bubbles, drops, points, or fog.
- Mesh & Particles IO
- Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
- Ocean & Beach Waves
- Seamlessly transition from procedural ocean to simulated beach waves.
- Infinite Ocean
- Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
- Optimized Rendering
- Render photoreal fluids and volumetric effects using V-Ray’s optimized Phoenix FD shader.
What’s new in version 3.12:
- Ocean Mesh with Physical Camera and all V-Ray camera types – now Phoenix oceans can be generated using all options of the V-Ray and 3ds Max Physical Camera, as well as all V-Ray camera types – Spherical, Cylindrical, Box, Fisheye, Warped spherical, Ortho, 360 Virtual Reality Spherical Panorama and Cube 6×1.
- Instancing and referencing of Phoenix FD Simulators – now you can manually instance Simulators across the scene for preview and rendering in both Volumetric render modes, as well as the Isosurface and Ocean Mesh modes. Additionally, now you can have Simulators instanced for simulation as well.
- Support for Scene and Object XRefs – now you can create XRefs containing Phoenix Simulators and Particle Shaders.
- Textures support for volumes on V-Ray Next GPU – Now texture mapping the color and opacity of fire and smoke works on V-Ray Next GPU as well. Requires a V-Ray Next nightly build.
About Chaos Group
Chaos Group provides innovative rendering solutions for the media, entertainment, and design industries. For over a decade the flagship rendering software, V-Ray, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios.
Gallery
Latest Version
Phoenix FD for 3ds Max 3.12